Units SURVIVORS MachineGunner [100] The common infantry with only a machine gun. Low health and strength. It is a better idea to upgrade the barracks once and build grenadiers. Grenadier [125] Slightly better health but a much better weapon. Believe me you will find this unit useful forever.
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It throws grenades which pack a deadly punch against vehicles! And you only pay 25$ more than you would for a Machine Gunner.
Flamer [200] I think the name speaks for itself but if it doesn't then let me explain. Basically much more health and has a weapon which toasts structures. It works great against vehicles also but they get killed easily because they are melee. I don't reccomend sending these guys out in brute force though. Rocketeer [200] They are your missile troops if you are the survivors. Not that good against vehicles or infantry unless in huge groups.
But if you make 5 or 6 then they will shoot down any problematic aircraft. Basically only great as your cheap anti-aircraft weapon. Kamikaze [250] Basically they run into their target and they explode! Crappy against infantry but great against beasts/vehicles/towers. It is stupid to try to use them on regular structures though. Laser Rifleman [250] Most powerful survivor infantry!
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With one shot of their rifle they will usually kill most types of infantry. In numers of 10 and more they will take down vehicles with ease too! Technician [100] These guys will go into structures and repair damage. They can also open tech bunkers as well so there is use #2. You should build several of these and put them near commonly attacked structures or towers. Dirt Bike [200] Great for early recon.
But its guns do next to nothing damage andits structural integrity is flimsy. To buy a dirt bike for combatpurposes is a waste of 200 ru. But for low-tech recon it is great. ATV [300] Low-tech assault is the whole point of the atv. It is great at capping out the lights of infantry. And it has good armor for tech level 1. Although at tech levels of 3 and higher the atvs will be next to useless.
Hover Buggy [500] Low-tech amphibious vehicles. They have a fairly powerful turreted gun. But it is weak against infantry and structures.
Good only for low-tech water raids. But if you are at proper tech levels then you should just buy barrage crafts. Anaconda Tank [800] Now we are talking tanks. They have a fairly good structural integrity and they pack a punch. Unfortunately they lack good damage against infantry. So if you are tech level 2 maximum then you should buy atvs to take out the infantry.
Barrage Craft [1000] This is heavy firepower! The barrage craft is an amphibious, highly-armored, missile shooting, turreted, floating tank. It will make quick work of practically anything in the game.
Although it's weakness is that fast-moving units can 'dodge' the barrage craft's relatively slow-moving missiles. But you will find these useful till the end of the game! The Enforcer [1250] It's purpose is to take out infantry with ease. It uses a powerful dual-laser turret to frag the infantry.
But it stinks against vehicles and beasts. So use with other units. Never send enforcers in enforcers-only attack parties. Juggernaught [1500] Just the name makes it sound like an armageddon vehicle. It boasts a heavy chaingun and dual missile packs.
And all of this is turreted to sweeten the deal. The problem is that it has very poor accuracy against small or moving units. So you should have groups of enforcers and juggernauts when you go into combat. Airlifter [2000] Having 2 engines to make the thing fly.
It transports units to the target location via air. It can hold 10 infantry or 2 small vehicles or 1 medium vehicle with some left over space or 1 huge vehicle. Hey mix & match.
Orville Fighter [2000] Nothing like aircraft boasting two heavy gauss guns to blast out anything. They will fire at ground targets. But they also have the ability to shoot at other aerial targets. Try to keep away from dog fights though. And watch out for those nasty anti-aircraft turrets. Wilbur Bomber [2500] Basically it drops explosives onto ground targets.